Please post here anything else (not relating to Maxwell technical matters)
By numerobis
#333430
i think it's no displacement but texture driven instancing - but there is not much information... :roll:
By JTB
#333458
Modeling things like that made easy with Railclone from itoosoft.com
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By yolk
#333468
Maximus3D wrote:Unfortuntely i had to manually model kilometers of it. :(

/ Magnus
well... still a lot easier than actually laying kilometers of tracks for real :D

Image
By rusteberg
#333473
yolk wrote:
Maximus3D wrote:Unfortuntely i had to manually model kilometers of it. :(

/ Magnus
well... still a lot easier than actually laying kilometers of tracks for real :D

Image

I envy the bastards that lived in a world without computers...... Thank you yolk for posting this.......
By JCAddy
#333657
I think we're being pushed around a bit with what to believe here...it seems like you have to model the actual geometry first to get the maps, right? With that being done...can't you just clone / align or use a scatter tool like vray / itoosoft to achieve this?

I guess the real benefit in the end is that your scene contains very little geometry.

Thoughts? Am I wrong here?
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By Half Life
#333658
Ummm, isn't displacement still slow to render? If thats just a variation on displacement I can do that now in Maxwell, but why would I? Especially for the tracks, that looks easy enough to do with instances.

Edit -- OK, I looked at the link and it seem to be some sort of instancing based on images rather than geometry, or rather images based on geometry that are instanced back to the original geometry at render time... seems a bit convoluted to me and not much improved over the way things work now other than you can apply the instance to simple geometry, which would allow a form of instance displacement.

I can achieve the same thing using components and a few plugins for Sketchup.

Best,
Jason.
By numerobis
#333659
JCAddy wrote:it seems like you have to model the actual geometry first to get the maps, right? ...

...I guess the real benefit in the end is that your scene contains very little geometry.
yes and yes :D
By JCAddy
#333660
soooooo...what about proxies? You can have billions of proxies in a scene now and you can make them invisible or turn on box mode...no reason to worry about geometry in a scene that much anymore.

I am not sold on the idea of this, just yet...
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