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It looks pretty neat, but it's nothing revolutionary.
I've read a few comments like this, as if "revolutionary" was somehow relevant. I just don't get it. Everyone is focusing on whether FPrime had it first, or whatever. Who cares? If it works and works well that is all that matters to me. Smile
I too tried Hypershot rather extensively and was first very impressed and then ultimately profoundly disappointed in how shallow the material/image quality really is. I agree that this looks like hypershot, and it may be arguably slower - but it has Vray level materials - and you can actually use lights (which is revolutionary compared to Hypershot) Wink This will very likely make Hypershot look like a toy - which I think it really is outside of a narrow band of possible uses.
Anyway - Maxwell needs something like this, period the end IMO.
b
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Brett Simms
hypershot? No textures, and I don't see any UV Nesting, Moving, Sewing, Orient, etc. coming soon from Bunkspeed, SolidWorks, Pro/ENGINEER, OBJ, IGES or STEP....
I could not agree more with you Brett, YES is all about materials, LIGHT WILL BOUNCE and it will bounce pretty well with most methods.
By now We all know BRDF system in terms of material setup. Which is where PHOTO REAL LOOK comes from Maxwell.
Even though Maxwell is NOT the only one that support BSDF, BXDF etc. MXM creates AMAZING MATERIALS. like no other.
MXST+MXM is what it relly got me going since beta stage, and I believe NL should take into consideration suggestions like Andronikos + others in terms of texture/painting etc.
http://www.maxwellrender.com/forum/view ... andronikos
Last think I want is MXST standing there as a "bonus tool"
Maxwell may have the "core" to accommodate real view capabilities, perhaps not with advanced materials, Although we may just hit another Marketing Roadblock

IMO
simmsimaging wrote:
Anyway - Maxwell needs something like this, period the end IMO.
b
I disagree. I think Maxwell is a different market. IMHO realtime rendering is going to become all GPU based in the future which is a whole different direction to Maxwell. Check out this product for the ultimate in realtime rendering:
http://www.rtt.ag/cms/en/
All you need is the best Nvidia Quadro card out there, plus $50,000 for the software
Cool Tool and the best to come out from THE GPU "bubble" is gonna be Nvidia+Mental Images
GPU is an Amazing Concept, Imagine, Setup Scene on a Laptop > Render> on the side...(OUT OFF BUDGET HERE)
But it doesn't have to be that way, Look @ Modo for example, Preview Render, GI, IC, BF + Model. Texture/Paint, all under 1000$
In terms of Preview Render, FPrime, Holomatix Rendition, Active Shade OR even LightWave Rendition for Adobe® Photoshop may get there one day. All cool Tools
Bottom line Choose Carefully you host app. ( it should really support all That shit) IMO.
The biggest benefit for my workflow is the accurate positioning of lighting/reflectors. It simply cannot be done without test rendering now, and I don't care how good you are, that is never the same when you have to do it in discrete steps instead of just moving a light around and seeing what it does to your subject in (relatively) realtime. That is going to be a huge, huge time saver and also allow a much more refined approach to lighting within production timelines.
Second to that would be material development/testing, but that will always need the time it takes for a proper render to really see what's going on in any detail.
Just my .02, but this is something I have been waiting for since I first looked at 3D!
b
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Brett Simms
Brett I think you gonna love this one
Brad Peebler Nails The Coffin On HDRI, @ CGAM, Inspiring Presentation. IMO
>Is HDRI a Magic Bullet?
>What You Shot Is What You Got/Think like a Photographer
>Oh and last but not least, Preview Render + Physical Sky/Sun
http://www.luxology.com/training/video.aspx?id=200