Please post here anything else (not relating to Maxwell technical matters)
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By Fernando Tella
#264964
Even material developing becomes almost like painting. Have you seen the video of the interior shot? Tuning colors, shine, transparencies,... like that is almost like working straight on the model, with instant feedback.
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By simmsimaging
#264966
Oh yeah - I saw that, and I am very hopeful about it, but for me it is still mostly about the lighting and broad strokes of the material. Anything more than that will be gravy :)

b
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By -Adrian
#264971
Anyone have a direct link, i assume it's no private information if everyone registered can access it!?
By yanada
#264987
Quote:
It looks pretty neat, but it's nothing revolutionary.


I've read a few comments like this, as if "revolutionary" was somehow relevant. I just don't get it. Everyone is focusing on whether FPrime had it first, or whatever. Who cares? If it works and works well that is all that matters to me. Smile

I too tried Hypershot rather extensively and was first very impressed and then ultimately profoundly disappointed in how shallow the material/image quality really is. I agree that this looks like hypershot, and it may be arguably slower - but it has Vray level materials - and you can actually use lights (which is revolutionary compared to Hypershot) Wink This will very likely make Hypershot look like a toy - which I think it really is outside of a narrow band of possible uses.

Anyway - Maxwell needs something like this, period the end IMO.

b
_________________
Brett Simms
hypershot? No textures, and I don't see any UV Nesting, Moving, Sewing, Orient, etc. coming soon from Bunkspeed, SolidWorks, Pro/ENGINEER, OBJ, IGES or STEP....
I could not agree more with you Brett, YES is all about materials, LIGHT WILL BOUNCE and it will bounce pretty well with most methods.

By now We all know BRDF system in terms of material setup. Which is where PHOTO REAL LOOK comes from Maxwell.
Even though Maxwell is NOT the only one that support BSDF, BXDF etc. MXM creates AMAZING MATERIALS. like no other.

MXST+MXM is what it relly got me going since beta stage, and I believe NL should take into consideration suggestions like Andronikos + others in terms of texture/painting etc.
http://www.maxwellrender.com/forum/view ... andronikos
Last think I want is MXST standing there as a "bonus tool"

Maxwell may have the "core" to accommodate real view capabilities, perhaps not with advanced materials, Although we may just hit another Marketing Roadblock :D IMO
simmsimaging wrote:


Anyway - Maxwell needs something like this, period the end IMO.

b


I disagree. I think Maxwell is a different market. IMHO realtime rendering is going to become all GPU based in the future which is a whole different direction to Maxwell. Check out this product for the ultimate in realtime rendering:

http://www.rtt.ag/cms/en/

All you need is the best Nvidia Quadro card out there, plus $50,000 for the software
Cool Tool and the best to come out from THE GPU "bubble" is gonna be Nvidia+Mental Images
GPU is an Amazing Concept, Imagine, Setup Scene on a Laptop > Render> on the side...(OUT OFF BUDGET HERE)
But it doesn't have to be that way, Look @ Modo for example, Preview Render, GI, IC, BF + Model. Texture/Paint, all under 1000$ :wink:
In terms of Preview Render, FPrime, Holomatix Rendition, Active Shade OR even LightWave Rendition for Adobe® Photoshop may get there one day. All cool Tools :D
Bottom line Choose Carefully you host app. ( it should really support all That shit) IMO.
The biggest benefit for my workflow is the accurate positioning of lighting/reflectors. It simply cannot be done without test rendering now, and I don't care how good you are, that is never the same when you have to do it in discrete steps instead of just moving a light around and seeing what it does to your subject in (relatively) realtime. That is going to be a huge, huge time saver and also allow a much more refined approach to lighting within production timelines.

Second to that would be material development/testing, but that will always need the time it takes for a proper render to really see what's going on in any detail.

Just my .02, but this is something I have been waiting for since I first looked at 3D!

b
_________________
Brett Simms
Brett I think you gonna love this one 8)
Brad Peebler Nails The Coffin On HDRI, @ CGAM, Inspiring Presentation. IMO
>Is HDRI a Magic Bullet?
>What You Shot Is What You Got/Think like a Photographer
>Oh and last but not least, Preview Render + Physical Sky/Sun
http://www.luxology.com/training/video.aspx?id=200
Last edited by yanada on Fri Mar 28, 2008 5:29 pm, edited 2 times in total.
User avatar
By -Adrian
#265000
Thanks for the links guys, appreciated.
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By -Adrian
#265026
I find it very convincing, good stuff again from Chaosgroup.
By yanada
#265037
Quote from Eric Tobiason :

There were vendors there who were selling software that could light with HDRI only, so for Brad to point out that this wasn't versatile enough raised some eyebrows.

-e



Well maybe they should lower their eyebrows along with their heads as they hang them in shame for making non-versatile software. ;)

Thats sorta like getting served a shit sandwich at a restaurant and the cook glaring at you for mentioning the smell...

CEH

SPOT ON :D
User avatar
By simmsimaging
#265038
I think the problem with some of the developers is that they seem to be focused on convincing everyone what they have is good enough rather than ensuring the product actually is.

That said, HDRI only is functional and can end up being almost the same thing but that way is a pain in the ass compared to HDRI plus lighting - as we have in Maxwell and most other render packages.

b
User avatar
By mgroeteke
#265048
the new vray development is impressive indeed, but as a long year fprime user i would use the term 'revolutionary'! ;)

btw., i'm using maxwell+LW+fprime for a long time now and really couldn't live without one of those. apart of fprime being that fantastic previewer, there are simply jobs where maxwell is the best choice and others where fprime as a render engine is. the latter is especially true when speaking about animation, which is also very effective with LW+kray. fortunately, LW has a very good maxwell plugin, so both worlds can work together, the same scene can be used to produce a complex and accurate light simulation and at the same time a good fast approximation with other engines.

btw. maxwell's internal preview isn't *that* slow as all...

markus
By yanada
#265053
That said, HDRI only is functional and can end up being almost the same thing but that way is a pain in the ass compared to HDRI plus lighting - as we have in Maxwell and most other render packages.

b
Exactly my point :D
Maxwell support all that in theory, and has been whiten after all this technologies came out. SO it should run them flawlessly...

therefore our constant nagging for bug fixes like physical sky.........
Some of them been there since Day One, Other futures worked better on A & B stage than 1.6 Oops

But is Not all Bad here, EXCELLENT JOB ON DISPLACEMENT :shock:
Last edited by yanada on Sat Mar 29, 2008 5:11 am, edited 1 time in total.
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By Leonardo
#265061
dilbert wrote:
simmsimaging wrote:
...All you need is the best Nvidia Quadro card out there, plus $50,000 for the software :wink:
for $50k it better do all the work for you :lol:

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