Please post here anything else (not relating to Maxwell technical matters)
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By -Adrian
#237419
You mean the continents as textures or actual vertices?
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By mverta
#237424
If it's any kind of space shot at all, don't use bump, displacement, or any height generation of any kind. That's not how the Earth looks from space and will immediately kill the photorealism - if that's your goal. You can do the whole thing with a couple of maps.

_Mike
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By tom
#237429
Mike is right. Diameter of earth is 12713.5 km and the highest bump is the mountain Everest which is only 8.8 km. If you really want to use bump, normal etc, it should be %0.06 in height comparing to size of your sphere which doesn't worth to keep the engine busy with this invisible detail.
By big K
#237432
removed due to lack of knowledge
:roll:
By big K
#237434
i removed it myself !
somehow a silly number was in my head claiming to be the real height of the mount everest and i posted it without questioning it.
i have no idea where it came from !

cheers
michael
By nappy
#237501
Hey guys thanks for your help...

I am looking for a 3d model of the earth.

I am looking for the continents as actual geometry/vertices (not textures).

Thanks,

napz
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By ivox3
#237507
Are we talking something like this ?

Pretty basic ..... what kind of use are we talking about ?

Image
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By Maximus3D

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