- Thu Sep 22, 2005 11:06 am
#63368
I noticed the plastic becomes too glossy when rendered from su2mxs. I compared by rendering the scene from Max using the same material, camera & environment settings. (The camara position is not totally identical, but that should be the only difference). The material is beige plastic with 0,5 uv roughness. In Max I used the same colour for specular, but that cant be set in su2mxs, or can it?
Why is there a difference in the images?

Sheik
ps. If you were wondering, this is a statue of Pavol to thank him for his work on su2mxs… if we get a materials library, some UI enhancements and all bugs sorted out I will render it in gold!
Why is there a difference in the images?

Sheik
ps. If you were wondering, this is a statue of Pavol to thank him for his work on su2mxs… if we get a materials library, some UI enhancements and all bugs sorted out I will render it in gold!
