By ZeroPop - Fri Jan 01, 2021 9:08 pm
- Fri Jan 01, 2021 9:08 pm
#400349
What specific settings are required for the material/object and render settings to create a ground plane that doesn't render except for shadows cast on to it? (without rendering a separate shadow channel)
Essentially, I'm rendering a car with an environmental HDRI and want the car shadows to appears as if they're directly onto the background HDRI. I have managed this before but more so via a accidental combination of settings.
Seems to be simple via Arnold/ART renderer for 3DS Max but not so for Maxwell.
thanks in advance,
nic.
Essentially, I'm rendering a car with an environmental HDRI and want the car shadows to appears as if they're directly onto the background HDRI. I have managed this before but more so via a accidental combination of settings.
Seems to be simple via Arnold/ART renderer for 3DS Max but not so for Maxwell.
thanks in advance,
nic.