- Thu May 14, 2020 7:19 pm
#399775
OK, one suggestion for the documentation for the Substance Painter Assistant -- Some additional text....
If you have created a material (or "texture") in Substance Designer or by using a SBSAR, you can use the Substance Painter Assistant to create the Maxwell version of the material. The only difference is that you will need to navigate to the location of the material, and then load each of the individual maps for this material into their appropriate slots manually.
After selecting the "Substance Painter Assistant" from the "Custom" tab, for the "Any substance texture" slot, navigate to the location of the material, and select the "base Color" map for the material. This will create an option just above the slot for you to choose from "Metallic" or "Glossy." Select the appropriate material type for your material. Next, one at a time, load in each of the other maps for your material into their appropriate slots.
Remember to click on the Update button before using, or before saving your material. You may want to "Convert To Advanced" to further develop this material.