On studio side we worked on stability with 5.1 and the patch after it. ¿5.1 before summer? We are working to relase this month.
Just first step. Sbsar is planned too.Forester wrote: ↑Thu May 14, 2020 7:19 pmOK, one suggestion for the documentation for the Substance Painter Assistant -- Some additional text....
If you have created a material (or "texture") in Substance Designer or by using a SBSAR, you can use the Substance Painter Assistant to create the Maxwell version of the material. The only difference is that you will need to navigate to the location of the material, and then load each of the individual maps for this material into their appropriate slots manually.
After selecting the "Substance Painter Assistant" from the "Custom" tab, for the "Any substance texture" slot, navigate to the location of the material, and select the "base Color" map for the material. This will create an option just above the slot for you to choose from "Metallic" or "Glossy." Select the appropriate material type for your material. Next, one at a time, load in each of the other maps for your material into their appropriate slots.
Remember to click on the Update button before using, or before saving your material. You may want to "Convert To Advanced" to further develop this material.
No no, don't feel sorry at all. I mean, the assistant is meant to be used with Painter exporter, and try to automate that. But the transformation from those textures to maxwell is universal for substance (and other PBRs with some tweaking). At the very end, they are all tools. Use it, and try to help others to use it as it fits you.Forester wrote: ↑Thu May 14, 2020 11:39 pmGood to know......
Apologies if that suggestion was out of place. I know that it's pretty easy to figure out how to do it, but as long as I was working with your tool, I thought that some oe might need a little more explicit instructions. Apologies for making a dumb suggestion.
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