- Sun Apr 11, 2021 8:52 pm
#400690
I am really impressed with Maxwell V5 and all the updates. I haven't used Maxwell Render since the disappointing launch of V4 giving me time to try out other render engines and I have to say that Maxwell is still unmatched in quality and the ease of use.
Recently I upgraded my system and started playing with V5. The one feature that really stands out is the Integration of Substance file format (.sbsar) - I dont use Substance painter at the moment so being able to buy some really good .sbsar materials and use them in Maxwell is just another level of getting great looking high res materials into Maxwell with no effort at all and being able to tweak the substance material parameters within the material editor to create a different variation is just fantastic
Here is some screengrabs on a free material I tried:
As for the GPU Engine I haven't used that part of Maxwell Render V5 much as my Graphics card is only a 970 GTX. I cannot get hold of the 30 series RTX cards for my system so GPU can wait until that day comes - So I cannot comment on it but I am glad to see that the gap between the CPU and GPU engine is getting smaller. Maybe Maxwell V6 will give us a fully featured GPU Engine? We will have to see.
Using the CPU for rendering in V5 feels alot better than previous versions. We did lose some plugins along the way which is unfortunate and as for speed well technology is helping us overcome that hurdle and I dont think you can entirely say Maxwell Render is slow for the accuracy it provides. The denosier, cloud rendering and render farms help to complete a project when speed is required.
So a BIG thank you to the Next Limit Team for their hard work shaping V5 it is impressive and if v5.2 is the last update to this series I am looking forward to seeing what V6 has to offer
Maxwell Render has come a loooong way since V4!!
Recently I upgraded my system and started playing with V5. The one feature that really stands out is the Integration of Substance file format (.sbsar) - I dont use Substance painter at the moment so being able to buy some really good .sbsar materials and use them in Maxwell is just another level of getting great looking high res materials into Maxwell with no effort at all and being able to tweak the substance material parameters within the material editor to create a different variation is just fantastic
Here is some screengrabs on a free material I tried:
As for the GPU Engine I haven't used that part of Maxwell Render V5 much as my Graphics card is only a 970 GTX. I cannot get hold of the 30 series RTX cards for my system so GPU can wait until that day comes - So I cannot comment on it but I am glad to see that the gap between the CPU and GPU engine is getting smaller. Maybe Maxwell V6 will give us a fully featured GPU Engine? We will have to see.
Using the CPU for rendering in V5 feels alot better than previous versions. We did lose some plugins along the way which is unfortunate and as for speed well technology is helping us overcome that hurdle and I dont think you can entirely say Maxwell Render is slow for the accuracy it provides. The denosier, cloud rendering and render farms help to complete a project when speed is required.
So a BIG thank you to the Next Limit Team for their hard work shaping V5 it is impressive and if v5.2 is the last update to this series I am looking forward to seeing what V6 has to offer
Maxwell Render has come a loooong way since V4!!