Fernando Tella is pushing SSS all the time. Next step is memory consumption. Try to make bigger scenes to fit GPU. After that we have to check the status of GPU engine and decide. But multilight and SSS are the bigger missing features and we know it.
I forgot about this. We tought on having some render, objects and sky options depending on camera. So you can change easily from them just changing the camera.
Wow! :D Nice render
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Thanks Luis, it's great to see progress with MW!