- Fri Jul 20, 2012 9:53 pm
#358859
SketchUp is the only application I know of which uses a combination of UV mapping and pixel distortion -- the others do what they do through UVs alone, so this issue of having hundreds of unique bitmaps (in SketchUp, you will have as many unique bitmaps as you do distorted-texture faces) does not occur. On the question of a global Ignore Distortion switch, due to the inheritance of attributes, all you need to do to accomplish that is group everything and enable the option on that group.
Regarding layers, yes, during export, the Maxwell "layer" node for a thing comes from the SketchUp layer of that thing, not its parent. This may soon change to be somewhat more like you suggest, since there is actually a problem mentioned in a thread yesterday, which I believe comes from the plugin handling layer overrides incorrectly in SketchUp. However, this will not necessarily affect things the way one might assume, since instances in Maxwell are always hanging from the geometry they instance. Meaning, given three instances of a component, on three different layers, it is a crapshoot which will be found first, and exported as the mesh, such that it is not possible to predict which node the mesh will be under in the MXS.
Regarding layers, yes, during export, the Maxwell "layer" node for a thing comes from the SketchUp layer of that thing, not its parent. This may soon change to be somewhat more like you suggest, since there is actually a problem mentioned in a thread yesterday, which I believe comes from the plugin handling layer overrides incorrectly in SketchUp. However, this will not necessarily affect things the way one might assume, since instances in Maxwell are always hanging from the geometry they instance. Meaning, given three instances of a component, on three different layers, it is a crapshoot which will be found first, and exported as the mesh, such that it is not possible to predict which node the mesh will be under in the MXS.
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