- Wed Aug 15, 2018 10:37 pm
#397477
I ran into a problem where I had created a textured material in mxed and then had difficulty scaling the map in Rhino. No matter what I did, the Maxwell rendered material resulted in a grossly zoomed in view of the texture. Changes to the mapping size in Rhino did not change the Maxwell render. The Rhino viewport (Rendered setting), showed the scaling the way I wanted it and I assumed it would be reflected in the real render (or FIRE), but it did not. I used planar mapping to be sure I had control of it and also so I could set the scale/rotation with the mapping tools.
When I examined the material closer in mxed, somehow one of the mappings had gone from "relative" to "meters" in units. I work in small mm unit scales, so I thought that this might be the problem, but when I switched it to relative (and checked all the other mappings) there was no joy. I then recreated the material from the ground up, parameter by parameter, using the material editor in Rhino and the material behaved just fine. I was able to map and change the scale of the texture inside Rhino, with no problems. I wrote it off as a quirk or some kind of user error.
But, today, a similar thing happened. I downloaded the material "Madagascar Ebony" and applied it to an object and adjusted planar mapping on it: I am unable to scale it. It shows scaled in the Rhino rendered viewport, but FIRE or MR makes the texture huge (and pixelated). Is there some other fix besides rebuilding certain imported materials inside the material editor within Rhino? Is this a bug? Here's two different zoom levels. Even in the first one, the map isn't lined up like it should:
When I examined the material closer in mxed, somehow one of the mappings had gone from "relative" to "meters" in units. I work in small mm unit scales, so I thought that this might be the problem, but when I switched it to relative (and checked all the other mappings) there was no joy. I then recreated the material from the ground up, parameter by parameter, using the material editor in Rhino and the material behaved just fine. I was able to map and change the scale of the texture inside Rhino, with no problems. I wrote it off as a quirk or some kind of user error.
But, today, a similar thing happened. I downloaded the material "Madagascar Ebony" and applied it to an object and adjusted planar mapping on it: I am unable to scale it. It shows scaled in the Rhino rendered viewport, but FIRE or MR makes the texture huge (and pixelated). Is there some other fix besides rebuilding certain imported materials inside the material editor within Rhino? Is this a bug? Here's two different zoom levels. Even in the first one, the map isn't lined up like it should: