Everything related to the integration for Maya.
User avatar
By Forum Moderator
When you assign a spotlight (or IES light) to any geometry, it will point down with respect to its creation position. If you then rotate the geometry, it will follow its transformations. The area lights, on the other hand, will always emit light from the normals side.
By reflexx
Is there any alternative to rotating the geometry in Studio? I'm playing around (for fun) with a design for lighting a tennis court. It uses an idea of having an arc of LED panels (i.e. a directional light source) surrounding the courts and I would really hate having to adjust the direction of every panel individually each time I alter the model.

So, after something like three weeks of evaluation[…]

Fully working plugin for C4D

When you will be working on it please try to keep […]

Let's talk about Maxwell 5.2

Is there any update regarding CPU engine ? Som[…]

Hello, I agree with Jasper ... I still have this […]