By wiredupbook
Hi Everyone,
I've been tasked to render some huge sculptures that are totally covered in flowers.
I thought the best workflow would be to create a displacement map with the below images and then
apply a thin SSS so that the white areas of the displacement map would be thin/have have light pass through them.
I've done a bunch of test renders with varying degrees of success, just wanted to see if anyone else here would like to share any
thin SSS tricks, tips or settings. I'll post some of my test renders later this afternoon.

By wiredupbook

this is the best one of the bunch, material still looks doughy to me.

these are the settings I used.
This is my first attempt at this, let me know what you think
Texture/finish lost in render.


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