#299027
Image

Light tends to fall off faster near the source than it does at a distance. Photographers usually cultivate this shallow 'depth of light' by placing the lights as close as possible outside of the frame.

Image

Strictly speaking the Inverse Square Law is not an inherent propert of light, but a property of expanding spheres.

When light does not expand spherically (as in a collimated beam) or when the source cannot be approximated by a point, then light seems to 'violate' the Inverse Square Law.
By jfrancis
#299361
So the idea isn't just that light from a point source falls off according to the ISL. Pretty much everybody knows that.

The idea is that as a consequence of the ISL distant lights are potentially boring (unless uniformity is what you need) and all the sexy falloff is in the close lights.
User avatar
By RonB
#299593
Very cool info, thanks for posting that jfrancis. I never thought about the expanding sphere's description. Makes it easier to understand, as do the diagrams.

Cheers, Ron
By jfrancis
#305550
Image

Another look at 'depth of light,' which is not so much about the falloff of the light per se, but how to control the ratio of the falloff between two objects, often a figure and a background.
By jfrancis
#305559
I've been interested in this lately. I've known about inverse square since I was a kid, and yet I still find it trippy that because of the ratios involved, to make the wall go dark, the right thing to do is bring the light in much closer to everything.
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]