- Fri May 04, 2007 1:44 am
#223465
Here's my first try with simulating volume lights. I let this run until SL 20 (to tell the truth, I forgot it was running...
). I forgot to take note on the final render time and benchmark, but I know initially the BM is around 9 (pretty darn low) but this could be a result of all the teapots in the scene as well......
As you can see, my first attempt, despite the high SL, still has quite a bit of noise. However, I'm not sure if this was a result of the renderer, or corresponding/overlapping pixels from my material. I used the multi-plane technique on this one, similar to my rain effect, but with a very fine transparency/layer mask bitmap. What I neglected to do with this test was to offset the individual planes in order to introduce a bit of randomness to the layers of material.
The good news is that this noise was very 'clean' and I was able to use the PS, dust and scratches plugin to remove them fairly easily. Unfortunately, using this feature does kill the sharpness of the image........
My next step is to first try a render with some randomization in the positioning of the numerous planes. I'm then going to play around with some different transparency maps to see if I can speed things up a bit and get a clearer image.
Stay tuned!
Raw image:

Postwork image:


As you can see, my first attempt, despite the high SL, still has quite a bit of noise. However, I'm not sure if this was a result of the renderer, or corresponding/overlapping pixels from my material. I used the multi-plane technique on this one, similar to my rain effect, but with a very fine transparency/layer mask bitmap. What I neglected to do with this test was to offset the individual planes in order to introduce a bit of randomness to the layers of material.
The good news is that this noise was very 'clean' and I was able to use the PS, dust and scratches plugin to remove them fairly easily. Unfortunately, using this feature does kill the sharpness of the image........
My next step is to first try a render with some randomization in the positioning of the numerous planes. I'm then going to play around with some different transparency maps to see if I can speed things up a bit and get a clearer image.
Stay tuned!
Raw image:

Postwork image:

"Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art." - Tom Stoppard
My modern art gallery at: http://nws.carbonmade.com/
My modern art gallery at: http://nws.carbonmade.com/