- Sun Dec 10, 2006 9:25 pm
#200044
Hello all,
With the release of the new 3ds max plugin (07-Dec-2006), i came across of a nice and pretty fast
solution for showing caustics through glass/water.
Next i'll describe how i made this image (just SL 11 and some nice water caustics):

This is how i did:
1- for the water i modeled it, then applied a noise modifier.(lets call it water01)
2- Next i applied a water material
3- Then i duplicated the water mesh (lets call it water02)
4- Unchecked 'visible to camera' option (object properties) for the water01 mesh
5- Then i applied an AGS material for the water02 mesh
Thats all... Hope you guys enjoy it.
(Maybe in the future Maxwell Render wil do this automatically for us...
It could internally do this as i described above)
Best regards,
Nuno
With the release of the new 3ds max plugin (07-Dec-2006), i came across of a nice and pretty fast
solution for showing caustics through glass/water.
Next i'll describe how i made this image (just SL 11 and some nice water caustics):

This is how i did:
1- for the water i modeled it, then applied a noise modifier.(lets call it water01)
2- Next i applied a water material
3- Then i duplicated the water mesh (lets call it water02)
4- Unchecked 'visible to camera' option (object properties) for the water01 mesh
5- Then i applied an AGS material for the water02 mesh
Thats all... Hope you guys enjoy it.
(Maybe in the future Maxwell Render wil do this automatically for us...
It could internally do this as i described above)
Best regards,
Nuno