- Sat May 20, 2006 5:15 pm
#155450
Its all about light as mihai says.
The goal of Maxwell is physical correctness, which is admirable and what I've always looked forward to seeing in a renderer.
-Maxwell renders the light spectrally, no question, physical.
-Maxwell represents the camera with a shutter/lens system and film iso, again physical.
-The light sources must all have area and are defined with real world units, physical.
But what about the materials. If I wanted to create for example a white paint finish with 30% gloss and a total reflectance of say 70%, it would be trial and error until I get the correct look. Where's the physical correctness in this? How are you supposed to define a physically correct material if such a basic property as total material reflectance is pure guesswork. Its all about light, REFLECTED by materials, its how we see the world. In the maxwell world, everything can be physically defined, apart from the one thing that we see.
I'm guessing that this IMHO essential feedback on material properties will eventually be covered by the 'material info' button, below 'material layers'. Without this, there is no physical correctness that I can see, just aesthetics. Why this important feature isn't working in the supposedly finished 'Light Simulator' is anyones guess.
Sorry for the negativity, but I thought this would all be sorted with the release of V1.