- Fri Feb 21, 2014 6:17 pm
#378160
@hatts; Thanks for your reply, but the problem is not creating the bump or displacement maps (I already have those), I actually want to avoid using bump or displacement and only work with geomerty.
@Mihai; I haven't tried adding dispersion yet, but I could imagine it might make a small difference with close-up shots, in any other case it's probably not visible. I've seen and tried the techniques used in the Realflow tutorial (also in my first post) but I wasn't satisfied. Not enough small detail (sweat).
To me the most promising idea would be what feynman said;
Creating a library with realistic water drop meshes, and then using a good scatter program to spread them over a bottle.
Only I have no experience with 3ds max and Forest Pack, nor with Rhino but I'm trying to plan some days off to tackle this method.
Hope to be able to show some test scenes soon.
Cheers.