- Wed Jun 08, 2016 10:02 am
#391298
Hi, I am new to Maxwell Render and I wonder whether it is possible to tie the rendering to the mesh of a (deforming) object. For example, when I render the different frames of a movie, showing a soft object that is being deformed, how can I render the object with textured material (such as wood) without the object looking really strange in the final movie? Specifically, as the texture is rendered frame by frame without consideration of the underlying and changing object mesh, it does not move along with the object (btw, procedural textures are not solving that problem). How can I fix this?
Thank you, all the best, FSchmidt
Thank you, all the best, FSchmidt