- Thu May 12, 2011 10:28 pm
#342614
Interior Lighting do's and dont's
1. Do not use glass in windows unless you have to have reflections. And if you need reflections it's best to use the AGS material.
2. Hear are the three best methods for lighting an interior scene.
a. place emitter planes in the windows.
b. Use skydome instead of Physical sky as skydome will clear up much quicker.
c. Use IBL (Image Based Lighting). But make sure it's a good HDR image with enough lighting information.
3. DO NOT EXCEED 240,240,240 RGB IN REFLECTANCE O IN ANY MATERIALS.
4. Turn off multilight function to save ram
5. Group emitters or combine emitters to limit the amount of emiiters.
6. Do not enclose emitters inside of a glass material.
7. Displacement causes more noise avoid it unless you have to have it.
8. Use fill lights around your scene (Behind the camera) to help in reducing noise and render times.
9. Make emitters as low poly as possible. A simple plane with one surface is much more efficient than a sphere.
10. Never have emitters pointing into metal (shiny) cones that produce caustics.
11. Avoid using coating in materials.
12. Always try and model to a scale. Not having a scale to your scene will produce problems when you try and light a scene with emitters. A interior room that is 10' x 10' foot that is lit with a 100w emitter will give predictable results.
Please add or update or correct this as i thinks it's very useful for everyone to have this especially people who are new to maxwell.
1. Do not use glass in windows unless you have to have reflections. And if you need reflections it's best to use the AGS material.
2. Hear are the three best methods for lighting an interior scene.
a. place emitter planes in the windows.
b. Use skydome instead of Physical sky as skydome will clear up much quicker.
c. Use IBL (Image Based Lighting). But make sure it's a good HDR image with enough lighting information.
3. DO NOT EXCEED 240,240,240 RGB IN REFLECTANCE O IN ANY MATERIALS.
4. Turn off multilight function to save ram
5. Group emitters or combine emitters to limit the amount of emiiters.
6. Do not enclose emitters inside of a glass material.
7. Displacement causes more noise avoid it unless you have to have it.
8. Use fill lights around your scene (Behind the camera) to help in reducing noise and render times.
9. Make emitters as low poly as possible. A simple plane with one surface is much more efficient than a sphere.
10. Never have emitters pointing into metal (shiny) cones that produce caustics.
11. Avoid using coating in materials.
12. Always try and model to a scale. Not having a scale to your scene will produce problems when you try and light a scene with emitters. A interior room that is 10' x 10' foot that is lit with a 100w emitter will give predictable results.
Please add or update or correct this as i thinks it's very useful for everyone to have this especially people who are new to maxwell.
Last edited by gadzooks on Sat Dec 29, 2012 3:37 am, edited 5 times in total.
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