I've updated this tutorial for the maxwell 1.6
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1. Soft light box making
Now we start with the top-left photo. It's a actual portable studio for sale.
So we make it with maxwell.
1) Create about 150cmx40cm plane and apply white fabric material.
2) Create two cylinder for emitter and turn to poly and delete useless faces for minimum total polygons.
3) In the cylinder object properties, uncheck the 'Visible to Camera' option.
4) Apply an emitter material (about 400watt) and
turn off the BSDF layer.
5) Create camera and render it
6) When it reached suitable sampling level, stop render and save images to 'emitter.
hdr'
Of course, you can adjust iso or shutter during rendering.
7) Launch 'photoshop' and open 'emitter.hdr' and reduce brightness and turn to 8bit/channel mode and save it to 'emitter.jpg'
(this jpg image is used for only uv check )
2. Create portable studio
1) Create studio bottom plane and apply maxwell material which you want.
2) Create an arc with spline and extrude and normal.
Apply the unwrap modifier and click 'edit' button.
3) In face selection mode, select all faces and apply 'mapping > unfold mapping' in the menu. (picutre 1,2)
Stretch all faces to fit to bold rectangle (picture 3,4)
4) Create new material and assign 'emitter.jpg' to Reflectance 0
Enable 'show maps in viewport' and you can see the mapped image.
And now
turn off the BSDF layer and turn on the Emitter layer
Select 'MXI/HDR texture' and assign 'emitter.hdr'
5) Place the object you want.
6) Select the environment setting to 'None'
And if you wanna more reflection, you can use 'Image based Environment' (reflection and refraction) with HDRI like below
All setup is done.
Now hit the render.
quick render tests
http://rapidshare.com/files/88239593/st ... t.rar.html
download all scene file included max, mxs, hdr, jpg
(3dsMax2008, Maxwell 1.6 used)
And you can make other type softdome or diffusing box like below.
JH
ps) you can use photoshop for the fake hdr emitter image.
1) create new image and turn to 32bit/channel mode
2) fill bright grey to image
3) using lasso tool, select circle area
4) fill white color to circles
5) apply gausian blur
6) save it to hdri
of course it's fake but render result is similar.
who care?
