By Nuno Faria
#213458
sandykoufax wrote:I can't doing that. :?

Nuno, can you share your scene file (.max) with just water and pool object and material ?
yes, sure... i'll upload it in an hour or so. :wink:
By numerobis
#213473
nice solution for caustics, but the shadow looks wrong to me... normaly there shouldn't be any visible shadow at the surface of clear pool water. maybe this pool is a saltwater pool with very salty water? :D
By JTB
#213499
Thank you very much for the max file, very nice tutorial... :!:
By sandykoufax
#213523
I think I found my problem.

The water mesh is slightly beneath the ags mesh.

Right?

1. same position

Image

2. water mesh(invisible to camera) is lower position

Image
By Nuno Faria
#213541
sandykoufax wrote:I think I found my problem.

The water mesh is slightly beneath the ags mesh.
yes....thats it :wink:
User avatar
By misterasset
#213542
Ahh, thanks for looking into this guys. I'm ashamed to say that I'm the one who raised the question and then didn't investigate it. :oops: But thanks for looking into it. :D
By sandykoufax
#213608
Thanks for share your scene, Nuno.

It works fine. :D

and I had another test for underwater scene.

Image

Image

In case of underwater, it seems that the only one mesh for water is better than two (ags+water invisible)

:)
By Nuno Faria
#213609
hi sandy,
nice underwater tests! :)

yes, thats the problem with ags... for these kind of scenes (underwater), i agree thats better to use only one mesh without ags... since your camera is under the mesh, caustics show fast.
only use "ACS" technic if you are seeing caustics through the mesh.

i'm glad you're testing it :wink: , maybe togheter, we come to a better solution!

best regards,
nuno
User avatar
By jurX
#213622
....yes ....nice test!
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