By Eric Nixon 20170610100005 - Mon Feb 18, 2019 12:03 am
- Mon Feb 18, 2019 12:03 am
#398029
Hi Marton, I'm stuck..
I need to fade a spot-projection emitter (aka maxwell spotlight) I need to control the materials emitter output from xpresso.
This is for a headlamp comprised of 3 emitters , spot, fill (hidden from cam) and the bulb. For the bulb light i use an omni emitter set to lux, and just control the geometry scale from xpresso. For the fill light I apply a C4D material and control the luminance.
Obviously scaling the spot sphere doesn't help, and I can't make a C4D material autoconvert to a spot.. actually that would be silly because you need to access all the settings + a map to get a good falloff.
It's ironic that its so hard to make feature lights in unbiased engines, For one that fades just need to make it possible..
Could you build a connection?
I need to fade a spot-projection emitter (aka maxwell spotlight) I need to control the materials emitter output from xpresso.
This is for a headlamp comprised of 3 emitters , spot, fill (hidden from cam) and the bulb. For the bulb light i use an omni emitter set to lux, and just control the geometry scale from xpresso. For the fill light I apply a C4D material and control the luminance.
Obviously scaling the spot sphere doesn't help, and I can't make a C4D material autoconvert to a spot.. actually that would be silly because you need to access all the settings + a map to get a good falloff.
It's ironic that its so hard to make feature lights in unbiased engines, For one that fades just need to make it possible..
Could you build a connection?