Everything related to Studio.
#310976
Hi,

I'm trying to create new UV-sets in Studio on OS X, and assign them different channels. Like 1, 2 or 3.
I then use the same channels on a texture in a material, but i will not recognize this UV set but keeps using the first one. I've tried removing the first one, and then it works better.

But a texture never regonizes any other channel then channel 0. Even If I set a texture to use channel 3, it still uses channel 0.

can someone confirm this?

Regards,

- Björn

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