Nice to see sun caustic through the glass. I was waiting for this feature since RC5

(did you implemented some kind of VCM algorythm for GPU render engine or is it secret?)

But ... why isnt there white line - caustic reflected from green glass plate on GPU image as it is on CPU image. Sun seems to shine very little from northwest rather then from direct West so it should be there. Also green line is nice on GPU image, but i am not sure it is physicaly correct. Reflected caustic bluriness as seen on GPU render from mirror should not be there as it is if there is sun of size 1. Shadows and caustic from planar surfaces should have blurriness of about 0.5 degree as is visual diameter of sun of size 1. Anyway it is far better even if the sun is bigger on GPU image, because there will be not visible reflected and refracted caustic on CPU image even if the sun will be of size 2.
Here is my first try with V4 without special caustic. Classic sponza scene. It is +/- the same time, but there is some white artefact on middle pillar on GPU image. Images are output from rhino fire draft CPU and draft CPU. Computer is g750JZ with i7 4700 and nvidia 880m gpu.
Patrik
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