- Sat Jan 21, 2006 9:16 pm
#112713
Maybe what i have realized is clear to everybody, but since it has been pretty hard for me to realize how they worked, here's what i guessed about hoping you would help me wherever i am wrong
-1 Number code of projector has no relation with the projectors imported or created. I mean: f i have created (imported) two projectors over two different objects they will have both the code 0 assigned...0,1,2,3 for each
-2 When you apply a texture the color channel sent to MXCL (and embedded into the .mxs file) remains black, this is why i had only BLACK surfaces. After having applied the tex, you have to double click over the color picker for the reflectivity channel, and set it to white. It seems as if it became a kind of alpha channel for the texture.
-1 Number code of projector has no relation with the projectors imported or created. I mean: f i have created (imported) two projectors over two different objects they will have both the code 0 assigned...0,1,2,3 for each
-2 When you apply a texture the color channel sent to MXCL (and embedded into the .mxs file) remains black, this is why i had only BLACK surfaces. After having applied the tex, you have to double click over the color picker for the reflectivity channel, and set it to white. It seems as if it became a kind of alpha channel for the texture.