from another thread:
Kabe wrote:The more I read this, the more I'm asking myself if that was tested at all.
Has any tester actually cranked out a single image using the OS X version
that was not based on a windows scene?
...
Kabe
here come a first try! model is from a cgtalk challenge... not really amazing for 1h render time on a powermac quad... i'm using 2 colored emitters and a white skydome. model is an OBJ imported into modo, tripled, then re-exported as OBJ and loaded into studio.
and here the same scene but with other materials and skylight with sun. a bit à la jeff koons

- render time 30 minutes. i wonder what the black areas (like on the right border of the plate) are? seems like a weird imported geometry problem.
...and one more version in gold
Kabe wrote:
...
The sheer number of obvious issues is insulting. It really looks like they
started to work on the Mac version on January 17th.
Kabe
yes, the OSX version seems all done in a big hurry... but on the other side the pressure to get something out was enormous. i guess most of the issues can be fixed rather well...
i hope NL will deliver soon a version for the frustrated G4 users. this should be absolute priority. then, i'm curious if they worked on the plugins or if we get only a recompile of the old messed up stuff.
markus