- Mon Oct 17, 2016 10:22 am
#392695
And this answer can be the response to caustics issues. GPU is a PT, like draft, not a BPT, like production. But we are supporting on GPU many things draft engine does not, like channels, or multilight in the future. But caustics, in general, will be better calculated on Production, but we could made this algorithm to make caustics work through dielectric that won't work on Production (but we have more options to make it work on Production on the future).
Didn't know on rhino was displayed like that. On studio / maxwell render is just GPU.
And this answer can be the response to caustics issues. GPU is a PT, like draft, not a BPT, like production. But we are supporting on GPU many things draft engine does not, like channels, or multilight in the future. But caustics, in general, will be better calculated on Production, but we could made this algorithm to make caustics work through dielectric that won't work on Production (but we have more options to make it work on Production on the future).