Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
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By lebulb
#393696
pretty simple :
> images on layer
> timeline window> "create frame annimation"
> timeline window> create frame / ajust layer / ajust time
> File > export > save as (web)
By gloomer
#393727
luis.hijarrubia wrote:
dk2079 wrote:
luis.hijarrubia wrote:Just to clarify, reflection and refraction are supported on gpu. Only reflection and refraction passes are not.
but there seems to be an obvious problem with self reflection on the gold dragon, or?

could you explain what we are observing?

Image
I'm actually reporting it to look at it. It's not even self reflection as the ball is a different object and it's not reflecting the base.
will it be fixed in current version? I would be happy to have GPU quality such nice as CPU
By luis.hijarrubia
#393728
Can you define current version?

We are working on this as high priority. Such obvious differences should be addressed soon, I can say if on next early build or in two, but all this kind of issues should be fixed on 4.0.1
By luis.hijarrubia
#393734
gloomer wrote:One of strangest differrerences between CPU and GPU render:
the same file, same parameters, Silver IOR material


CPU
Image



GPU
Image
IOR not supported yet.
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By jwiede
#393778
luis.hijarrubia wrote:IOR not supported yet.
Can you clarify what you mean by that? IOR isn't supported in what contexts w.r.t. GPU? Even for reflection/refraction?

That seems like a rather significant limitation given Maxwell has a fairly "IOR-centric" materials system.
By gloomer
#393790
GPU render with a resolution more than about 2100 crashes Nvidia driver and Maxwell Studio. simple scene, no glass, no reflections etc. Nvidia 1060 6Gb.
WhY?????
By gloomer
#393813
UPD: GPU render just doesn't write mxm file for higher resolutions. So, the last report in console is "Start rendering", render is 99%, but there are no images and nothing happens.
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