- Wed Jul 20, 2005 5:35 pm
#47826
Anyone else having pathing issues? Right now I'm creating MXS files on Windows using Maya and it looks like the absolute path to the textures is being baked into the to (binary) mxs file.
I can work around this by copying everything required for the render into one directory and command line rendering from there, but this hardly seems elegant.
So, two solutions?
1) ASCII mxs files (or a method to edit them)
2) Relative paths in the MXS file
Any suggestions?
I can work around this by copying everything required for the render into one directory and command line rendering from there, but this hardly seems elegant.
So, two solutions?
1) ASCII mxs files (or a method to edit them)
2) Relative paths in the MXS file
Any suggestions?
--
jakegoat
'the difference between you and me is that
i’m not on fire'
jakegoat
'the difference between you and me is that
i’m not on fire'