Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
User avatar
By moreschipaolo
#385141
The first image was created with version 3.0 of Maxwell in my render farm:
CPU type: 10*X5650 + 1*E5-1650
Sampling level reached: 20
Computing time: 6h3m
Image Resolution: 2520x1800px
(the image was post produced)

The second image was calculated with version 3.1 of Maxwell in MacBook Pro:
CPU type: i7 2.5GHz
Sampling level reached: 12
Computing time: 5h18m
Image Resolution: 2520x1800px
(the picture was not produced post)

I wish I could end up rendering with version 3.1 coming to SL 20, to have a better comparison on caustics, because at the present version 3.1 of the caustics seem much cleaner compared to version 3.0.
The only problem is the external references, do not come loaded altogether when instantiated, most likely because they are .mxs written in version 3.0.

http://adobe.ly/1CMiiZk
Image
http://adobe.ly/1vmeyx4
Image
Last edited by moreschipaolo on Sun Feb 01, 2015 9:43 pm, edited 1 time in total.
User avatar
By arch3d
#385166
Did you modeled it in Max?
I have such problem even in maxwell 2.7.4 (if create instance and move it). If i reset xform object is in right place. Check in your mxs file where is your model:)

I hope it helps
User avatar
By moreschipaolo
#385167
arch3d wrote:Did you modeled it in Max?
I have such problem even in maxwell 2.7.4 (if create instance and move it). If i reset xform object is in right place. Check in your mxs file where is your model:)

I hope it helps
I use Maya on Mac OSX
User avatar
By Mihai
#385168
I see, I thought you ment to look at performance/caustics. I think this bug with instanced MXS references has already been fixed and will be out in a new beta very shortly. In the mean time I guess don't instance the MXS refs, simply copy them instead. In your case it won't make much difference in terms of memory use anyway. Using instances of MXS References makes sense if those referenced scenes have huge poly counts. If not, then copying will achieve basically the same thing as "instancing" since if you change that referenced scene - all your references will change also.
User avatar
By moreschipaolo
#385171
Mihai wrote:I see, I thought you ment to look at performance/caustics. I think this bug with instanced MXS references has already been fixed and will be out in a new beta very shortly. In the mean time I guess don't instance the MXS refs, simply copy them instead. In your case it won't make much difference in terms of memory use anyway. Using instances of MXS References makes sense if those referenced scenes have huge poly counts. If not, then copying will achieve basically the same thing as "instancing" since if you change that referenced scene - all your references will change also.
The performance of caustics is one thing that I noticed at a later time, and caustics of version 3.1 really seem best, but I have to be able to bring this file /".mxi "SL20 in order to have a more accurate comparison.
User avatar
By seghier
#385172
arch3d wrote:Did you modeled it in Max?
I have such problem even in maxwell 2.7.4 (if create instance and move it). If i reset xform object is in right place. Check in your mxs file where is your model:)

I hope it helps
you can modify position ( and scale ) when you open mxs reference in studio to x,y,z : 0,0,z
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