Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
User avatar
By Fernando Tella
#384857
Hi,

I think I've found a bug with sss (or thin sss). While using thin sss with emitters I've noticed that it made polygons stand out as if it ignored surface smoothing.

Here is a sphere with thin sss (in an additive layer) and an emitter inside (obviously, the sphere should look smooth):

Image

Also happens with regular sss:

Image
User avatar
By T0M0
#384892
Please could you share your SSS and ThinSSS settings ?

I saw similar result when I pushed values to extreme (Transmittance was few mm, Coef about 2 000,...).
User avatar
By T0M0
#384914
Something like this ? I think that values are wrong or too high. Or this is an example how to do it wrong :lol:

Would be really great to see, how to use ThinSSS correctly with few examples on Maxwell Blog :wink:

[SL=18]

Image
#384928
Here I come back with my homework done.

I picked a model from one of my scenes and illuminated it with an mxi emitter.

In this first image it has front and backface materials both with thin sss. You can already see faces without smoothing:

Image

Then removed the backface material and made it its only material (so, no textures were used). You can still see some faces without smoothing specially at the back lit part. It is still a bit complex material with a bottom opaque layer with 2 BSDFs and a thin sss layer in additive mode on top of it. It also shows the "penumbra limit" shading problem, but that's another subject:

Image

In order to simplify the material I then deactivated the bottom opaque layer leaving only the sss component. In this test you can see unsmoothed faces everywhere as it's color comes only from sss:

Image

The material looks like this; nothing fancy:

Image

This is how it looks with only an opaque layer:

Image

I think it looks like a bug.
Last edited by Fernando Tella on Sat Jan 24, 2015 12:58 am, edited 1 time in total.
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