Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
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By mashium123
#384082
Hi,

while being quite happy about this feature I understand that it only creates/shows shadows on a "first ray" basis, so only the shadows that are produced by a light source's direct illumination are being shown.
Indirect illumination is missing. Be it coming from an emitting light source or any kind of surrounding sky element. This does make the fire render (though I am aware of it's draft-purpose) look.. well... not so pretty.

Is it supposed to be that way? Are there plans to change that behaviour?
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