Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
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By ingo
#18016
After some of the crashes related to material changes with the Maxwell shader some objects dissapear from the Maxwell renderer (not always the objects where i changed the shader before the crash).

Removing the Maxwell shader and reattaching them doesn't help, deleting the object from the scene and later adding it again doesn't help too. Strange enough even if i rename the object filename before adding it again it is unvisible in the rendering.
By digitaluka
#18172
hi Ingo
Yes I have had the same problem. I started testing using some simple toy block models then slowly applying all the different surface textures. Then once I got use to Maxwell I thought I would try another object, a model of a wine glass which just can't render. I can put the wine glass in a scene with other models that render fine? But for some reason this glass model is just to shy to render :oops: . I will try some more testing
#23188
ingo wrote:After some of the crashes related to material changes with the Maxwell shader some objects dissapear from the Maxwell renderer (not always the objects where i changed the shader before the crash).

Removing the Maxwell shader and reattaching them doesn't help, deleting the object from the scene and later adding it again doesn't help too. Strange enough even if i rename the object filename before adding it again it is unvisible in the rendering.
same problem here!

markus
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By ingo
#32042
Any news on this problem ? I still have no clue if its related to special object types or any weird polygon behaviour.
By tokiop
#32072
I also have this problem with a highpoly human model.. The problem might come from the model but it is difficult to know because it only dissapear..

I tried to cut of parts of the model and several other transformations like this but Maxwell always see thats it is just the same object tweeked a bit and doesn't want to render..
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