By mick
#70390
Came across this gadget, the iDog, for plugging into your iPod, thought it would be a good test for Maxwell (and SolidWorks).

Image

Really still a work in progress ... need to work out the best way to get the multi-coloured LEDs embedded under the surface of the face to look good in the render.

Question: What do you call a group of iDogs ? An iPack perhaps :)
By DELETED
#70401
DELETED
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By juan
#70409
Lovely Mick! :D
By jjs
#70557
Mick - What material settings and light settings have you used - your render looks realy great and I love the gloss acrylic on the nose.

I have done a rendering with LED's behind a clear acrylic.

I created an acrylic part using a polycarbonate dielectric. Then just behind it a created a white 'silkscreen' part to act as a mask - 0.2mm thickness in SW and made it a Maxwell diffuse white. The mask had the lettering cut out of it using the 'Text' in SW. Behind this mask I put a LED emiter. This shines through the cutouts in the mask and the light then goes through the acrylic. It is just like real life - unfortunately it is a live project but the model (think amplifiers and multi colour LED signal bars )that has just gone off to a trade show looked just like the renderings.

However I could never get the noise down -


Looking forward to your result and i am sorry I can't post my effort.


TTFN


Jonathan
User avatar
By NicoR44
#70562
so nice!!!!! :shock:
By mick
#70756
Thanks for the comments guys.

Jonathan - the nose is assigned to Aluminium. I guess the brightness and angle of the emitter makes it look like acrylic ... I'm still trying with the LEDs :) I'll let you know if I get anything good.

If its of use to anybody, I've enclosed job details for this model

Image

Maxwell reports

Num Meshes: 28
Num Triangles: 147084
Num Vertexes: 73757
Num Normals: 74555

Materials
There are 4 materials used:

Emitter: Cool White, 500w
Aluminium: u,v 0.1
Plastic: u,v 0.0; diffuse 170,170,170; specular 85,85,85;
Acrylic: Plastic Polycarbonate; colour 255,255,255; absorbance 0.01; abbe 150; nd 1.54

Material Assignment:

Backdrop is set to the same aluminium as used on the model, Base is set to the Plastic material. All other parts of the model are assigned the Plastic material other than those indicated.

Image

Physical sky and Sky dome both disabled.

Camera - f22, shutter speed 1/60th

Rendering:
Level 10 after 2 hours
Level 16 after 18 hours (final image)

No postprocessing on the image
Machine used is a Dual Xeon 2.8Ghz with 2.0Gb Ram
By mick
#73283
Thought the first picture would be good to use as an emitter so here is the result ...

Image

Rendered at 1200x900 for 2hr 30min to reach sl 13.84and reduced to 600 x 450 post. (Although I would probably expect grain under these lighting conditions anyway :) )

Texture is applied to the face of the screen and original image is converted to an mxi file and used as a map for an emitter material applied to the screen. Only other light source is the LED on the bottom right of the screen.
By jjs
#73285
This is really great - and so quick.

The MXI file was mapped to the correct location in SW? brilliant

Jonathan
User avatar
By tom
#73368
Very nice, Mick! :D
... and seems like Maxwell TV becomes a standard ;)
User avatar
By juan
#73375
Absolutely awesome Mick! We are glad to have you here :D

Juan
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