By Polyxo
#66579
Hi All,

I thought of asking here could nmake sence, as Sw and Rhino are the only packages, supported by Maxwell, which mainly work with Nurbs.
Obviously texturing works better in Sw as in Rhino.
I guess, this is because Sw already offers texture-projection natively.
Is that correct?
My question: In mesh-based packages it is no great deal to assign different materials per mesh-face, if you want to. What I want to do is not that extreme. All I want, is giving different materials to the single Nurbs-surfaces of an object. In Rhino this currently impossible to do, without exploding the
geometry, creating unacceptable effects on the render-mesh-quality.

How is this dealt with in Solid Works? Does ssub-object-texturing work here -and if - is that a native SW, or a Maxwell feature?

Thanks for anwers and comments!

Holger
By JesperW
#66598
Well, considering how poor the texture handling in SW is, it must be a nightmare in Rihno if you say so :-) !!!

Anyway, in SW you can assign a texture to a single face of an object without doing anything special. The Maxwell plugin also picks this up, allthough not in an entierly user friendly way. Problem is in SW you can't specify the absolute map size or mapping type. Which means there is nowhere to get that ifo from for Maxwell either.

But as I understand it a separate more useful mapping solution is being investigated.

/j
By Polyxo
#66603
Hi Jesper,

thanks for your quick reply. Yeah, there's textuing in some existing render-plugins for Rhino, but Rhino, as yet has nothing, worth mentioning.
As there's a new release on the way and some more render-modules annouced besides Maxwell, things come to motion right now.
Concerning sub-object texturing of Nurbs-objects, I am not sure, what part of that has to be provided by the host-software and which by the render-software.
Any insight would be helpful!
But if I understand you correctly here, texturing can already be done, using the inbuilt SW renderer, right?

Holger
By JesperW
#66611
Exactly. Since you can assign textures and colors to individual faces in SW, you can do it in the Maxwell plugin as well. You are only limited by the capabilities of SW, the render does not limit you at all.

Just to be clear though, I repeat: SW texture handling is very basic and crude compared to for example 3DSMax. So when you use Maxwell from SW, you still have the SW limitations.

/j
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