User avatar
By John Layne
#62688
I'm trying to render an assembly, a simple one with two knobs with knurls on.

I have watched Juan's videos very carefully, 20 or so times.

After applying the solidworks texture to a face in the part file, I can see the texture on the part in the assemby, after creating maxwell material (metal cobalt). It doesn't show the bump map when rendering the assembly.

If I apply a texture to the same part within the assembly and apply it at a part level or assembly level I can see the texture but the scale is totaly stuffed up (About 1000x too large This is a SolidWorks Bug!)So I can't even test it as a bump map if I apply the texture in the assembly.

In Juan's videos, they seem to apply there but he's rendering in a part not an assembly, maybe it only works when rendering in parts rather than assemblies?

If SolidWorks 2006 has a some way of scaling textures other than that slider in the texture window could someone let me know?

Or if I'm a complete idiot please let me know?


Regards
User avatar
By juan
#62765
Hi John,
John Layne wrote: After applying the solidworks texture to a face in the part file...It doesn't show the bump map when rendering the assembly.
The current version of swMaxwell do not accept material applied to faces in assemblies. It was a known issue. We are working in that. Soon you will see new enhancements in the plugin.
John Layne wrote: If SolidWorks 2006 has a some way of scaling textures other than that slider in the texture window could someone let me know?
Not yet. We hope SW supports decals in following versions. Anyway do not forget that in october you will have so many new tools to work with. ;)

Regards,

Juan
User avatar
By juan
#62875
It will be better in some weeks and SO much better in a little more time. ;)

Juan
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