- Mon Sep 12, 2005 5:16 pm
#60741
Before I spend a billion CPU hours I thought I'd ask for some tips. I want to create a reasonable sea surface. It should reflect the sky, and and also refract stuff under the surface.
This is how far I got in PhotoWorks:

Some issues:
The horizon needs a very large plane. I have this modelled as a large plate in SolidWorks now, and use PhotoWorks depth que to hide the edge behind the visible horizon.
Also I have a bottom of the sea, that I'd like to refract through the surface together with the keel of the yacht, but that needs so many level of refraction using PhotoWorks Advanced Dielectric shader that rendering takes a lifetime.
I got Maxwell today, and have achieved nice results already. But as I said, any input on how to model the sea surface as CPU-efficiently as possible would be appreciated!
Also, the waves are a bumpmap jpeg. As I understand from the video tutorials the way to get a bump map into Maxwell is by assigning it as a texture in SW. Only the SW Texture command does not allow me to select an arbitrary bitmap, just the SW standard ones. How do I get this jpeg to be the bumpmap of my surface then?
/jesper
This is how far I got in PhotoWorks:

Some issues:
The horizon needs a very large plane. I have this modelled as a large plate in SolidWorks now, and use PhotoWorks depth que to hide the edge behind the visible horizon.
Also I have a bottom of the sea, that I'd like to refract through the surface together with the keel of the yacht, but that needs so many level of refraction using PhotoWorks Advanced Dielectric shader that rendering takes a lifetime.
I got Maxwell today, and have achieved nice results already. But as I said, any input on how to model the sea surface as CPU-efficiently as possible would be appreciated!
Also, the waves are a bumpmap jpeg. As I understand from the video tutorials the way to get a bump map into Maxwell is by assigning it as a texture in SW. Only the SW Texture command does not allow me to select an arbitrary bitmap, just the SW standard ones. How do I get this jpeg to be the bumpmap of my surface then?
/jesper