- Thu Jan 08, 2009 7:54 pm
Firstly, you cannot apply emitters at the face/feature level, because they are not allowed on a multi-material object. More accurately, you can assign them, but they won't be exported, since MXCL would quit with an error; a substitute material will be assigned instead.
About deformation in general, where the changes made do not require the creation of new faces, it would be logical for SW to copy the attributes from the source faces to the destination faces. If it required the splitting of faces, then you would be looking at a 'best-guess' scenario, since it would not be possible for SW to determine your intention. As we see in this topic though, it looks like SW is just dropping that data no matter how complex the operation. That's how it looks to be working with flex; it is possible that other deformation tools would behave differently.
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