- Wed Nov 19, 2008 6:33 pm
#285536
Here's more texture fun...
The individual component has a valid Maxwell material - "shiny metal" (I know, my names for textures are very descriptive).
I added this SCREW to a PART file (FEMUR3) - not an assembly. Why? SW will not let you replace a part in an assembly that has in context relationships. So, my workaround is to add the new PART (screw) to the target existing PART (FEMUR3) in the assembly. On a rebuild all the PARTS in the PART file are there. Now, just to complicate things further I do a "circular pattern" of the screw in the PART file. As you can see the "parent" screw comes out with the "shiny metal" but the rest are a default diffuse material.
Should the material carry through to all parts?
The individual component has a valid Maxwell material - "shiny metal" (I know, my names for textures are very descriptive).
I added this SCREW to a PART file (FEMUR3) - not an assembly. Why? SW will not let you replace a part in an assembly that has in context relationships. So, my workaround is to add the new PART (screw) to the target existing PART (FEMUR3) in the assembly. On a rebuild all the PARTS in the PART file are there. Now, just to complicate things further I do a "circular pattern" of the screw in the PART file. As you can see the "parent" screw comes out with the "shiny metal" but the rest are a default diffuse material.
Should the material carry through to all parts?
The most exciting phrase to hear in science, the one that heralds new discoveries, is not "Eureka!" but "That's funny ..."
Isaac Asimov
Isaac Asimov