- Wed Dec 12, 2007 6:01 am
#255874
Anyone know if there is a way to use the same texture on different faces, but have it have different tiling values for each face. This is done in studio with uv projectors and channels. I see the channels tab in sw, but how can I make faces bodies etc use different channels for tiling the texture. Am I going to have to copy the material and give it a different name and tile value to make this work inside the SW plugin?