User avatar
By John Layne
#115301
There is no reason you can't do an isometric exploded view. I recently did a disasembled assembly rather than an exploded isometric.

Look forward to seeing what you come up with.

Image
User avatar
By juan
#115303
very nice John :D

Juan
By martgreg
#115327
Very nice indeed.

I was wondering when you did your lay out did you insert


1.One assebmly for the complete piece
2.Place the section view differnt file name
3.And then add all the separate pieces for the exploded view..??

I have some stuff but could figure out how it would look good. I wanted to show where they would coonect into one another.

Anyway I like your stuff it looks damn good. My stuff always comes out real dark. what studio set up are u using?? how many emmiter etc what size and strenght.. if u donmt mind me asking



edit.. at further looking i can see atleast 2 emmiters in one reflection maybe three ..i am right?



:wink:
Last edited by martgreg on Thu May 04, 2006 9:26 am, edited 1 time in total.
User avatar
By John Layne
#115346
The Lens assembly and the lens section assembly are the just different configurations of the same assembly.

Solidworks Hierarchy:

My SolidWorks maxwell Studio assembly
-- backdrop (Lamertian)
-- 2 x lights 500mm square (ridiculous 85,000 watts each)
-- 1 reflector to front of scene (Lambertian)
-- The lens layout assembly
----- Table (Lambrtian)
----- Full lens
----- Sectioned Lens
----- Separate components

Maxwell studio settings
150mm lens
2 emitters at 85,000 watts
shutter 1/60
fstop 80
iso 100

2 materials:

Black Metal
Image

Lens optic
Image

I tried to add the purple reflection as a coating, however no matter what settings I tried, including setting attenuation to several meters, the transmittance was greatly reduced and the material behind the lens was alway black. (there is something wrong with materials here the same as with sunlight through glass)

Had a thought about lights, in future I will make them as planes [edit meant single square surfaces] and assign them in MxStudio -- As you can "reverse the normals" in the studio unlike within SolidWorks.
Last edited by John Layne on Sat Jan 28, 2006 7:26 am, edited 3 times in total.
By martgreg
#115375
wow thanks friend..

i will take a try for my self.. thanks for all the great info!!

have a nice weekend! :lol:
By jjs
#116299
Martgreg

I just tried rendering an exploded SW view and it seems to work.

Cretae the exploded view using SW normal explode features and then create a SW Camera for the view you like .

This should then render in the SW maxwell plugin.

TTFN

Jonathan

So, is this a known issue?