
Hi Xeno,xenophya wrote: The current behaviour seems erratic at best (in my case), sometimes MXW info is retrieved with the SW assembly - sometimes not. IMHO this is the most important issue in making the SW plugin efficient and usable in a workflow sense. Currently I am forced to use MX-Studio which is time intensive in terms of applying materials and textures. The ideal would be that SW assembly files retain all the material information and render settings between saves and also are tolerant of updates to parts/assemblies. This would save a huge ammount of time in re-exporting MXS files and applying textures again in studio. As is stands it is almost unusable, it's only persistence and determination that keep me using SW-MXW in its current state - with the hope of improvements!. Think of an assembly of 200 parts - do you really want to navigate through the object list in studio and apply materials to 200 parts? especially when you cant rename things? manage the list, group things easily?. Not ideal. Applying materials and textures in SW directly is the best option,
Yes it isxenophya wrote: 1. It would be great to get some clarification as to how the plugin interacts with SW. Is the maxwell specific information saved along with the part/assembly? (i.e. material assignment, sky, camera, render options etc?)
We are trying to reproduce it here. Some users have reported that the material assignments are missed when a part or a component is opened/dropped/saved over an assembly but we could not reproduce it here. If any of you have a sequence of steps please send an email to techdesk@nextlimit.com and we will take a look inmediately.xenophya wrote: The current behaviour seems erratic at best (in my case), sometimes MXW info is retrieved with the SW assembly - sometimes not. IMHO this is the most important issue in making the SW plugin efficient and usable in a workflow sense.
It is strange, are you sure you have more than one object with an emitter applied? (you need more than one object to enable multilight). Did you see the new video tutorial about multilight with SW plugin?xenophya wrote: 2. Multilight - selecting this option in the render options pane does not work. Even stopping the render in MXCL and then checking 'ML' and starting the render again does still not work.
We are considering it for future updates of the plugin, the rest of the items you have reported are being tested right now....xenophya wrote: 4 Normal Direction....
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