By JesperW
#191383
(This smells like a thread hijack, sorry about that, but we're in the SW forum so I guess it's not that far OT)

Well polytrans has a mode where it can update changed parts, but when you actiate that you get a very large number of objects in Max (Almost one object per SW feature). If you "Optimize Hierarchy" you basically get one object per SW body, which is nice. I use this mode plus Polytrans option to read the SW tesselation instead of reading the surfaces and then tesselating them. SW's internal tesselation is actually very good, especially when you turn on "high quality" in Document Properties > Image Quality.

So with "Optimize Hierarchy" I can't use the automatic update feature. But since import using SW tesselation is VERY fast (maybe 10x to 20x faster compared to SW Maxwell plugin export), and the Max model has hierarchy preserved, I can easily delete the changed Part/Assembly in Max, and reimport the new version of the changed part only into the Max model. No need to reimport all the other parts of the assembly.

Of course the modified subassembly or part has to be retextured, but the rest of the model stays.

I have spent A LOT of time trying different approaches, and this is the only one where I have a decent modification workflow without crasher showstops.

Except now I am close to the max amount of polys that the Max plugin can handle too, but that's a different story :-)
By superbad
#191401
JesperW wrote: Of course the modified subassembly or part has to be retextured, but the rest of the model stays.
Yeah, that's what I am having to do in Studio. Doesn't sound like it's really worth it (for me anyway) to drop another $xxxx on 3DSMax. I'm getting pretty quick at the current kludgy Studio workflow, even though it makes my brain hurt. Hopefully NL gets the Studio / plugin bugs sorted soon.
User avatar
By w i l l
#202351
This selecting faces/bodies issue is a nightmare and wastes so much time. All I have is a basic cube with some text cut into it. I want to add 2 different types of materials to the text then a material to the main body. Doesn't matter whether I select the faces first then the body, or the body first then the faces, when I open the MXS in Studio it just shows the part with the default material. THIS PLUGIN NEEDS SOME ATTENTION NEXT LIMIT. Why should I have to buy Maya just to sort out these problems!
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By juan
#202426
We are working in many improvements for the plugin. Also the new version of Studio will have enhancements to improve the connection between Studio and the SW plugin.

Kind regards,

Juan
By Pierre Caron
#202442
Thanks for these good news Juan, and....Merry Christmas :)
User avatar
By w i l l
#202462
juan wrote:We are working in many improvements for the plugin. Also the new version of Studio will have enhancements to improve the connection between Studio and the SW plugin.

Kind regards,

Juan
Ok but you could go on saying this for the next year. Have you got any approximate idea of when the next plugin will be available... i.e. next month, next 3 months, 12 months etc?
User avatar
By juan
#202465
We never talk about unfinished projects but.. SolidWorks world is at the beggining of February and we'd love to show the new stuff for that event ;)

Merry Christmas and Happy new year!

Juan
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