- Sun Dec 04, 2005 10:43 pm
#92455
Hi,
after some examination I get perfect results by taking care about some features. So far it is working only with emitters (no skys):
SW to maxwell core
1. when creating emitters do not use the temperature presets !!! choose a colour by your own and be sure that you choose one, do not leave the colour black !!!
2. scene scale: be sure to use the right scale, it seems that putting a wrong value here messing the whole thing up much more than with the beta.
3. hit render and enjoy ! ok the preview to tweak the lightning is not working, but you do not need it anyway if the light set is ok.
mxs to Studio
1. drag and drop the exported mxs to Maxwell Studio and be impressed how fast even big SW scenes get loaded.
2. in the 3d view move the view by the alt+mouse combination once before switching the view to the right camera.
never try to adjust the camera in the viewports - only change the view by the camera parameters (from/to)
3. start to render by pushing the render button or by choosing preview or render from the viewport tab. never hit it again while it renders, first click in the view to stop it.
after a bad start I must say I am impressed by the new engine.
good job guys !
juan could you please fix the light temperature bug and give us the sky back ?
since studio needs more time and development it would be great if you could also integrate the coating and bsdf in the material tab. (I hope you are allowed to?)
hope this helps - good luck and do not click too much in studio since there are too many crash-traps. set up everything in SW and just add some advanced materials in studio and push render.
dex001
neutral space gallery : http://www.maxwellrender.com/forum/view ... ht=neutral
after some examination I get perfect results by taking care about some features. So far it is working only with emitters (no skys):
SW to maxwell core
1. when creating emitters do not use the temperature presets !!! choose a colour by your own and be sure that you choose one, do not leave the colour black !!!
2. scene scale: be sure to use the right scale, it seems that putting a wrong value here messing the whole thing up much more than with the beta.
3. hit render and enjoy ! ok the preview to tweak the lightning is not working, but you do not need it anyway if the light set is ok.
mxs to Studio
1. drag and drop the exported mxs to Maxwell Studio and be impressed how fast even big SW scenes get loaded.
2. in the 3d view move the view by the alt+mouse combination once before switching the view to the right camera.
never try to adjust the camera in the viewports - only change the view by the camera parameters (from/to)
3. start to render by pushing the render button or by choosing preview or render from the viewport tab. never hit it again while it renders, first click in the view to stop it.
after a bad start I must say I am impressed by the new engine.
good job guys !
juan could you please fix the light temperature bug and give us the sky back ?
since studio needs more time and development it would be great if you could also integrate the coating and bsdf in the material tab. (I hope you are allowed to?)
hope this helps - good luck and do not click too much in studio since there are too many crash-traps. set up everything in SW and just add some advanced materials in studio and push render.
dex001
neutral space gallery : http://www.maxwellrender.com/forum/view ... ht=neutral


