- Wed Nov 02, 2005 10:57 pm
#75754
I've been doing a little testing regarding the resolution of an object.
I may be going on a false assumption that I need clarification on.
In Lightwave 3D, each triangle has it's own normal - the more triangles you have, the more normals you have, the longer the render time.
In SW, it appears that "faces" - not triangles, have a normal associated with them (I base this on a simple box - "Scene Data" tells me there are 12 triangles - only 6 normals). If this is true, then the number of triangles should not effect render time as it does in 3D apps like Lightwave?
Juan?
Mike Tripoli
I may be going on a false assumption that I need clarification on.
In Lightwave 3D, each triangle has it's own normal - the more triangles you have, the more normals you have, the longer the render time.
In SW, it appears that "faces" - not triangles, have a normal associated with them (I base this on a simple box - "Scene Data" tells me there are 12 triangles - only 6 normals). If this is true, then the number of triangles should not effect render time as it does in 3D apps like Lightwave?
Juan?
Mike Tripoli