- Thu Sep 29, 2005 3:10 pm
#64942
Hello Kandor, first of all, don't expect too much from the current alpha version, it has plenty of limitations.
Lights are not different from any other material, just a Maxwell Emitter material. Not using any lighta and activating one of the builtin sky lights are usually good enough to start with. And faster.
Look at the videotutorials for how to assign materials, but beware of the following (These issues will go away with the next plugin release):
- You can only assign materials to one entity at a time. Selecting multiple entities and clicking assign seems to work, but it doesn't really do it.
- You can only assign materials to faces and components, not to bodies.
- Maps are tricky, basically you assign a map to a face in SW, select this face and activate a mapping channel when creating the material in the plugin. Then assign this material to the faces and components you want.
- Don't assign a RGB (diffuse or specular) to a material that has a map. That looses the map and the material will have to be recreated and reassigned.
- There is at least one major crasher (crashes entire SW application) bug in the current release, avoid using "Automatically Select Material", it seems to crash more when this is activated.
...and look forward to a much improved plugin in the near future.
/j
Lights are not different from any other material, just a Maxwell Emitter material. Not using any lighta and activating one of the builtin sky lights are usually good enough to start with. And faster.
Look at the videotutorials for how to assign materials, but beware of the following (These issues will go away with the next plugin release):
- You can only assign materials to one entity at a time. Selecting multiple entities and clicking assign seems to work, but it doesn't really do it.
- You can only assign materials to faces and components, not to bodies.
- Maps are tricky, basically you assign a map to a face in SW, select this face and activate a mapping channel when creating the material in the plugin. Then assign this material to the faces and components you want.
- Don't assign a RGB (diffuse or specular) to a material that has a map. That looses the map and the material will have to be recreated and reassigned.
- There is at least one major crasher (crashes entire SW application) bug in the current release, avoid using "Automatically Select Material", it seems to crash more when this is activated.
...and look forward to a much improved plugin in the near future.
/j