By JesperW
#61023
In the example below, the sea surface is a rectangular block, 100m wide and 10mm thick. It is assigned a Maxwell Plastic material with a bumpmap to create a wave effect. The mapping coordinates are set inside SolidWorks.

Image

The renderer appears to ignore every other tiling of the bumpmap. I can see in Solidworks the border between two tiles of the bumpmap lies exactly in the same position where the renderer stops using the map and starts to render a flat surface. Then the next tile is taken into account again. If I zoom out, the surface is has stripes where the bumpmap is alternating used and not used. You can see a bit of these stripes in the upper right corner of the surface.

You can find a copy of the bumpmap here: http://www.journeyman.se/waves-map-large.jpg

/jesper
User avatar
By hdesbois
#61033
hmmm...
greylevels... Not working yet. Convert to RGB and it should works fine.
HD
By JesperW
#61037
Aha. Interesting. Greylevels for bumpmaps make a lot of sense, you know :)
User avatar
By Mihai
#61045
The map should be black/white with grey levels in between just like a regular bump map, it's just the format has to be RGB for now and not greyscale.
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