- Tue Sep 13, 2005 8:35 pm
#61023
In the example below, the sea surface is a rectangular block, 100m wide and 10mm thick. It is assigned a Maxwell Plastic material with a bumpmap to create a wave effect. The mapping coordinates are set inside SolidWorks.

The renderer appears to ignore every other tiling of the bumpmap. I can see in Solidworks the border between two tiles of the bumpmap lies exactly in the same position where the renderer stops using the map and starts to render a flat surface. Then the next tile is taken into account again. If I zoom out, the surface is has stripes where the bumpmap is alternating used and not used. You can see a bit of these stripes in the upper right corner of the surface.
You can find a copy of the bumpmap here: http://www.journeyman.se/waves-map-large.jpg
/jesper

The renderer appears to ignore every other tiling of the bumpmap. I can see in Solidworks the border between two tiles of the bumpmap lies exactly in the same position where the renderer stops using the map and starts to render a flat surface. Then the next tile is taken into account again. If I zoom out, the surface is has stripes where the bumpmap is alternating used and not used. You can see a bit of these stripes in the upper right corner of the surface.
You can find a copy of the bumpmap here: http://www.journeyman.se/waves-map-large.jpg
/jesper