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By Eric Lagman
#270949
I am having issues getting texture maps to maintain the tiling that it shows in the editor to what it renders. I have a two level bsdf each with a weightmap. the weightmap is inverted on one of the layers. If I put in say a tiling of 15 it shows me in the editor 15 it also changes autmatically on the other weightmap to 15 X-Y tiling. The problem is when I go to render the values are not the same. One layer is different from the other. When I open the file in studio they are different. One has 15 X-Y the other weightmap says 2. I went back into the plugin and looked at the exact material that sw just exported and it has the wrong value in the sw material editor. Also there are 3 layers if I count the displacement layer which has the same alpha maps on it. Has anyone else noticed this?
By JDHill
#270950
Hi Eric,

Unless you are holding down the CTRL+SHIFT key, this part should not be possible:
Eric Lagman wrote: If I put in say a tiling of 15 it shows me in the editor 15 it also changes autmatically on the other weightmap to 15 X-Y tiling. ?
There isn't any code that would make that happen unless you hold down CTRL+SHIFT. If you hold down:

CTRL: changes are applied to all textures in that texture's layer
CTRL+SHIFT: changes are applied to all textures in the Material

Are you actually switching between the two textures (i.e. clicking on their respective buttons), or are you just switching between BSDFs in the layers tree? Switching BSDFs does not switch which texture is the 'current' one, shown in the Material Editor's texture editor section. Does that help, or have I misunderstood?
User avatar
By Eric Lagman
#270953
JDHill wrote:Hi Eric,

Unless you are holding down the CTRL+SHIFT key, this part should not be possible:
Eric Lagman wrote: If I put in say a tiling of 15 it shows me in the editor 15 it also changes autmatically on the other weightmap to 15 X-Y tiling. ?


Are you actually switching between the two textures (i.e. clicking on their respective buttons), or are you just switching between BSDFs in the layers tree? Switching BSDFs does not switch which texture is the 'current' one, shown in the Material Editor's texture editor section. Does that help, or have I misunderstood?
Im not holding control or shift. Maybe I am confused. I thought clicking on a different bsdf would put me in that bsdf texture controls in the texture editor. I will double check when I get back in the office tomorrow. I did click on the buttons just to be sure thought. Let me investigate more and see if I can reproduce what I thought was an error.
By JDHill
#270955
Yes, let me know if you can find an issue there. Just to clarify, if you consider the mxed texture workflow (which is changing in 1.7):
  • - a material is open
    - a bsdf is selected
    - you left-click the refl. 0 button
    - a texture editor is shown, loaded with the refl. 0 texture
    - you modify the texture
    - you click OK
    - control returns to the material editor
You cannot see a texture unless you are editing it, and while you are, you cannot do anything else. If you exit you may forget one of the settings and need to repeat this click > edit > ok/cancel loop again. The plugin's texture editor operation is only slightly different, but it is a good bit less restrictive:
  • - a material is open
    - a bsdf is selected
    - you right-click the refl. 0 button
    - the texture-editor opens, loaded with the refl. 0 texture
    - you modify the texture
The procedure is virtually the same, except that you right-click instead of left-click. Besides for this, you are never locked out of the rest of the application - the texture editor is not a separate window so it never 'takes control', and there is never any ok/cancel decision required in order to resume working on something else. The other main difference is seen when choosing which texture is the 'current' one:
  • - mxed: select it from the small drop-down
    - plugin: click its button
The plugin will use either a left or right click to do this, the only difference is that the right-click is also a shortcut for opening/closing the texture editor. It is not really an attractive option to have the current texture switch when you change BSDFs and such - this would make it impossible to drag a texture from one BSDF to another, and it would also cause a different texture to be shown in the viewport when that would not likely be the desired result.

Please let me know if you are finding a different operation than I've described here.

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