- Sun Mar 16, 2008 4:31 am
#263984
I didn't know what else to call this thread... but here goes:
I'm modeling an led (I use a lot of leds in my work)...
Here is a screen capture of the part in SW:

To be clear (no pun):
1.) The epoxy "bullet" is one body
2.) The leads are one body
3.) The led die is one body
4.) Everything is modeled to scale: this is a 3mm led.
All materials are "real world", as far as I know (I'm happy to post the whole scene if you'd like with materials).
Here is the part as shown in MXST:

Here are examples of how it renders:



You can see how the "dome" of the epoxy is being truncated and the light only coming up to the "flat" of the model and coming out the sides.
The SW object is a spline that has been revolved so that it doesn't have a vertex between the edge and the dome curve. Initially I thought that I was seeing this problem as a result of using a dome on a cylinder. It made no difference at all to the resulting wireframe.
Can anyone give me a hint to why this is happening? Is my model wrong? Am I overlooking something?
Lastly; I couldn't find the "button" for "Show tesselation"... is it gone or am I too blind from staring at this?
Thanks for your help...
I'm modeling an led (I use a lot of leds in my work)...
Here is a screen capture of the part in SW:

To be clear (no pun):
1.) The epoxy "bullet" is one body
2.) The leads are one body
3.) The led die is one body
4.) Everything is modeled to scale: this is a 3mm led.
All materials are "real world", as far as I know (I'm happy to post the whole scene if you'd like with materials).
Here is the part as shown in MXST:

Here are examples of how it renders:



You can see how the "dome" of the epoxy is being truncated and the light only coming up to the "flat" of the model and coming out the sides.
The SW object is a spline that has been revolved so that it doesn't have a vertex between the edge and the dome curve. Initially I thought that I was seeing this problem as a result of using a dome on a cylinder. It made no difference at all to the resulting wireframe.
Can anyone give me a hint to why this is happening? Is my model wrong? Am I overlooking something?
Lastly; I couldn't find the "button" for "Show tesselation"... is it gone or am I too blind from staring at this?
Thanks for your help...
Last edited by mtripoli on Tue Mar 18, 2008 10:35 pm, edited 1 time in total.
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